![]() Alien Bases, XCOM Soldiers left behind on failed missions, etc.) may cause some of these aliens to appear ahead of their schedule. Bonus Research from outside sources (e.g. ![]() The Appears data listed for each alien is the lowest time in days it could appear normally (as a Pod Leader) with a time-only based Alien Research progression. These pods can eclipse the normal maximum defined by Alien Research, but leader levels in excess of 7 are reduced to 7. The higher alien research, the more the formula is biased towards rolling high leader levels.Ĭertain pods in difficult missions (such as Alien Base Assaults, the EXALT HQ Raid, and lategame EXALT missions) are flagged as "tough" and get a +3 bonus to their alien leader's level (max 7). Starting at 360 Alien Research, and all the way up to 600, the chance of rolling any given leader stops being equally likely. Special level 8 or 9 may appear on special missions, see Bosses below.īelow 360 Alien Research, the chance to roll every level of leader for a pod is the same for example, at Alien Research 120, a pod has a 25% chance to roll a level 3 leader, a 25% chance for a level 2, a 25% chance for a level 1, and a 25% chance for a level 0. At each multiple of 40 Alien Research thereafter, an additional level unlocks, up to a maximum of 7 on normal missions. At Alien Research 40, aliens start having chance to roll a level 1 leader for all pods. Pod Leaders initially start at level 0 with standard stats, but as Alien Research progresses, they begin to start being able to acquire higher leader levels. Pod leaders can easily be identified by their larger health pool and increased physical size. In the latter cases, the aliens sometimes receive a new name, and hence they are named "Variant" upgrades.Įach Pod will be led by one Pod Leader alien, possessing both improved stats and new abilities. Some upgrades are granted for free to all aliens, whereas other upgrades have only a chance of applying to any given alien. This will grant aliens extra stats, and in some cases unlock new perks. ![]() The aliens will continually improve their technology as the war goes on, represented by a hidden variable called Alien Research. The percentage of pods that hide out in this fashion is different per mission - on Abductions, it is 50%, on Large UFO's, 40%, and on Small UFO's, 10%. Unlike in vanilla, alien pods are frequently made up of several different types of aliens, such as a Thin Man leading some Sectoids, or some Mutons with Floater scout.Īll pods now make noise when they move, but some pods will choose to wait in one spot rather than patrol. Much like in vanilla, Aliens deploy in Pods, which are "activated" by seeing them. A Chryssalid "Greater Hive Queen" compared to its smaller brethren. ![]()
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